BUILD 1.9420


BUILD 1.9420

corrected extended some code for  "bounce fade" of gfx objects

now transparency backup is defined as default if object is created

added asset for travel to danger map s

(like fire dungeon, cryptas ...)

todo:

investigate a better solution for area handling.

if area is build with too big offset or first area tile is not correct 

interpreted as the first tile, the anchor of the area,

area will be placed with offset, in the wrong place on map.

maybe solution: mapcreator extend functions for saving area:

use a special mode where the map offset=0

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