BUILD 777
BUILD 777
Some core components of the engine have been reworked.
(logic and "tick" system)
Improved performance/frame rate
Complete revision of the maps (new graphic set)
Build 777
contains 4 maps
New features:
Improved AI
the number of gold coins collected is now displayed.
For 100 gold coins, the number of hearts is automatically increased by one more.
Maximum number of hearts is six.
Individual maps offer hidden rooms (these are currently still under development)
Individual maps offer different routes to the exit
Known limitations:
Still various logic errors of the engine,
Individual sections of the maps are still quite unfair, but "doable"
Now with this Build also actual SourceCode is delivered (for seperate download)
Source code (BUILD 777):
Requirements:
PureBasic 6.00 64 bit
Windows 10/11
8GB RAM (16GB)
Intel/AMD 64-bit processor
Please copy the unpacked source code into the main directory of "Awakening".
Open Source as usual via PureBasic.
Attention:
Source is not fully documented.
The documentation is limited to the information I need.
There are also routines/code sections that are no longer in use or are not controlled in the current version.
The code is not an example of optimal programming or a teaching example.
The code works and may inspire some people.
Improvements/changes to the code are expressly permitted.
I understand the small amount for the source as a form of license fee. Or creative contribution :)
Files
Get Awakening
Awakening
Platformer
Status | Released |
Author | Mark Dowen |
Genre | Platformer |
Tags | 2D, Arcade, Celtic, Fantasy, gamepad, jumpnrun, Retro, Side Scroller, Singleplayer, Sprites |
Languages | German, English |
More posts
- Balancing37 days ago
- BUILD 1.451Apr 18, 2024
- BUILD 1.449.000Apr 05, 2024
- BUILD 1.433.000Apr 02, 2024
- BUILD 1428Feb 19, 2024
- BUILD 1426.000Feb 16, 2024
- BUILD 1.424.000Feb 04, 2024
- Build 1.419Jan 22, 2024
- BUILD 1411.000Jan 11, 2024
- Code UpdateJan 08, 2024
Leave a comment
Log in with itch.io to leave a comment.