Udate 202008052202


Update with the following changes:

Technology:
Problems in the event of a collision are essentially resolved.
(With high enemy volumes or many objects with collision support, glitches could occur. Objects could thus pass through walls or overcome obstacles, although this was not intended.)

Added teleportation.
If present, the hero can use a "Vortex" teleportation and be teleported back to the "Start Vortex".

Various revisions of the core components.

Content:
Graphic style has been changed in large parts.

Day/night change in real time.
Different enemies at night or day time.
Day/night cycle is caused by a sun/moon disk in the lower range (shield,axe.. values).

Treasure chests can no longer be opened with the axe. The hero must touch them (run over them).

Some map areas have been redesigned. (This process is not complete).

A new map: Labyrinth. With Boss Battle for the First Flame of Dragonfire.
This is part of a larger quest (Free the village to find the entrance to the Dragon Temple)
The boss fights are still very unfair at the moment, the boss has many attackers and is very strong himself. Therefore, only a well-equipped hero can defeat him. (Axe should have damage around 100 or more)
If the boss is lost sight of, his energy bar fills up again.

To get to the first flame of Dragonfire, two battles must be fought.

New music and some sound effects adjusted.

Control is possible via (XBOX) controller or (and) keyboard.
During development, the input via (XBOX) controller is preferred.

Known errors:
Teleportation can cause a crash in very rare cases, the cause of which is not yet known.

Please note:
The game is a work under development.
Changes in game mechanics, graphics, sound, concept, etc. are possible at any time, and will be 
implemented accordingly.
Various errors, crashes or areas in the game that are not completed can interfere with the program's flow.

Files

DWARFKING202008052102.zip 163 MB
Aug 05, 2020

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