Update 202010132342



Engine:
Fix: Day/night cycle bug. (Not all graphics of the time of day have been replaced accordingly)
Fix: Buffer/Streaming System.
Fix: Text: Player info (XP, Hit, Shield, etc.) is now displayed correctly above the player and updated correctly.
Fix: Healing potion has not been removed/not taken from inventory. Healing potion is used automatically if present.
Healing potion is taken automatically when the player's health drops below 25%.
This is also displayed with a hint above the hero.

Content/Gameplay:
The name of the map (if any) is displayed when you enter the map.

Should the player in the fight against the minions, fall. the game does not end with "Game End".
I found this disturbing.
If the player falls in battle, he will visit the "Heights Of Mist" .
There are ways to strengthen the player and plunge back into adventure.
For this to be possible, the player needs gold coins. 
(Gold Loot has been raised). 
The game can be ended as usual with pause > title screen. 
Warnings appear before actions such as: Restart on existing game, quit the game. It is therefore possible to select or select the current action.

Various sounds and sound presentation reworked.
Display of health, shield, level revised.

Known issues:

Performance: With high enemy volume or high percentage of real-time generated content such as fire, fog, smoke, etc., the frame rate can decrease noticeably.  Basically, a frame rate of 60Fps is sought and held over the majority of the game. 

Glitches:
Still, occasionally, opponents can get stuck in walls. 

Localization:
German, English.
English translation still incomplete and incorrect. 

Files

DWARFKING202010132253.zip 126 MB
Oct 13, 2020

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