UPDATE
This update includes the following changes:
Engine Technology:
Fixed an error in GUI/Info Management.
(Frame rate decreased significantly while displaying the player's health/level data)
Further streamlining of the code.
Game:
Content:
Minor changes to map layout.
Another pane added.
Gameplay:
Opponents can no longer be attacked on a blanket basis.
A (successful) attack is only possible if the player is close enough to the opponent.
An attack by the player scares the opponent and leaves him according to his program
Interact.
If the player is far enough away from the active opponent, he will go into sleep mode.
In sleep mode, the opponent's health is fully restored.
Active/attacking enemies, enemies that have been scareed up, have a marker:
"Red Aura"
This replaces the combat symbol under the player figure.
Combat music has been replaced (noise/sound effect).
Battles last until the player is far enough away from the opponent or the opponent ("Red Aura") has been eliminated.
The combat timer from previous builds is no longer used.
Known issues:
Slowdown possible with high enemy volume (emitter).
Sound playback of individual objects can be incorrect in rare cases: Permanent loop/playback, even when the object is no longer in the view area.
Files
Get Dvergatal - Thorin´s Quest
Dvergatal - Thorin´s Quest
Save the world from the curse of the Spider King.
Status | Released |
Author | Mark Dowen |
Genre | Action, Adventure, Role Playing |
Tags | Action RPG, Amiga, Arcade, Casual, Dark, Dungeon Crawler, Singleplayer |
Languages | German, English |
More posts
- Support for this game has been discontinuedDec 06, 2023
- BUILD R_V1_1805AJan 08, 2023
- UpdateDec 04, 2021
- Bug FixNov 18, 2021
- UpdateNov 17, 2021
- BUILD 1800Oct 08, 2021
- BUILD 1797Oct 08, 2021
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